Wrecks stay around for a much longer time (2 hours instead of a couple of minutes) New textures for all tracers ingame (less visible and laser looking) Small tweaks to muzzle flashes and bullet impact textures (sizes and the like) ![]() Shells from static artillery and AT guns are ejected as permanent objects with collision physics. Chance of dismembering soldiers if affected by a blast of enough force Adds blood on the ground when soldiers are hit by bullets or die from them. Remove – shell realism mod.bat – Use this if you do not want shells from artillery and static AT guns to eject permanent shells. Remove – decal and parts stay mod.bat – Use this if you have a slow computer or struggling with performance If you have mods that alter these files you can most often just remove them from the other mods folder.ĭo not use this mod with other mods altering wrecks, failing to do this will negativly affect the dismemberment mod If you have mods that alter these files wreck and decal timers will not work as intended in this mod. **They can also be contained in "resource.pak", just open with winrar/7zip** When using with other mods please make sure that those mods do not alter the following files (quite common) Like my work and want to show some support? Visit my Patreon [Don’t forget to leave a thanks !
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